Major features in the 1.0.29.x release cycle – the original release was in January – include a complete new rendering system, used for both 2D and 3D rendering, and powering the new 2.5D viewport.Īccording to QuadSpinner, the new viewport, shown in the image above, features “accurate real world lighting … with controllable soft shadows, ambient occlusion, and more”. New in Gaea 1.0.29: new unified renderering system powers a new 2.5D viewport Once generated, terrains can be exported as meshes, point clouds or height maps, with the option to generate LODs or variants via a built-in terrain mutation system. The software includes a procedural erosion system capable of mimicking snow, scree and sediment deposition, which can even be used to ‘sculpt’ fine details into a terrain. Powerful procedural terrain generation plus artist-friendly direct sculptingįirst released last year, Gaea is intended to provide an artist-centric approach to terrain generation for games, combining powerful procedural controls with a range of direct input methods.Īs well as by creating and editing a conventional scene graph, users can control terrain forms through a Photoshop-style layer system or by direct sculpting. QuadSpinner has also previewed some of the features due in the major QuadSpinner 1.2 update next month, including its ‘Infinity Graph’ system, new ice and snow nodes, and new flow map and cartography map types. The 1.0.29.5 update is a bugfix and performance release, but it seemed like a good opportunity to report on the new tools in Gaea 1.0.29 itself, including the new 2.5D viewport and light baking node. QuadSpinner has released Gaea 1.0.29.5, the latest update to its next-gen terrain design tool.
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